
About me
My name is Katarzyna, and I am a graduate of the Wrocław School of Modern Music. I have been involved in music production for seven years, and for the past two years, I’ve specialized in sound design for video games and music composition focused on immersive gameplay.
I gained experience both as a sound engineer at the Wrocław Opera—where I learned how sound functions in theatrical spaces—and as a sound designer, initially participating in Game Jams and later working on commercial projects.
I am proficient in implementing audio using FMOD middleware and have hands-on experience with the Unity engine. I am currently expanding my skills by learning WWise in conjunction with Unreal Engine 5.
While my primary DAW is Logic Pro, I am also comfortable working in Reaper, Ableton, and Pro Tools. I believe a DAW is merely a tool—once you understand its capabilities and features, adapting to any of them comes naturally.
I compose both electronic and instrumental music. In my view, a good specialist can immerse themselves in any genre and create a unique atmosphere that enhances the game's immersive experience.

Wwise Demo reel

Combat_01:
Combat_02:
Happy_Spring_01:
Hot_Summer_01:
Haze_Autumn_01:
Cold_Winter_01

Theatre_act_04:
Spooky_minigame:
Cooking_minigame:
Village_theme:
Lofi_Hayze:
Crazy_deep
